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Sport-by-sport notes on how results are graded, what happens when play stops, and how markets work.

How settlement works for each sport

This working guide explains how we handle results, stopped play and data errors in 37 sports. PlaysGrand’s operating rules and market availability must be checked before anyone relies on it. Unless a rule says otherwise, bets are graded on official results, a point-race market is void if the target score is never reached, and we may void bets left open while a score, time or name was materially wrong.

1. American Football

  • Only regulation time counts. Overtime is left out unless the market says it is included.
  • If weather or lighting stops play, markets stay unsettled and are graded after the restart.
  • If a suspended game can’t finish within its NFL week (Thursday to Wednesday, stadium local time), every market is void.
  • Affected bets can be voided if the clock is out by more than 89 seconds or a team or score is shown wrongly.
  • Every player we have priced is a runner. An unlisted player settles as their team’s “other player”. Defense and special-teams players settle as “D/ST player”, even when listed by name.
  • Touchdown-scorer markets are void if no further touchdown comes before the end of the game, overtime included.
  • We settle on the league’s official stats and on broadcast records, unless they are clearly wrong.

2. Australian Rules Football

  • Settlement uses the scheduled 80 minutes of regulation plus added time. Extra time is left out unless a market names an exception.
  • If the time shown is more than two minutes out, or a player, team or category is wrong, affected bets can be voided.

3. Badminton

  • A set point-race bet stands only if the target is hit before that set is over.
  • If a match is unfinished, or a player retires or concedes, every market without a result is void.
  • Penalty points given by officials count toward open markets but don’t change ones already settled.
  • We can void bets placed while the score was badly wrong or a player or team was misnamed.

4. Bandy

  • Bets settle on regulation play: 90 minutes, played as two 45-minute halves or three 30-minute periods. In the three-period format, the 45-minute mark counts as half-time.
  • Once the game is completed, every bet is paid in full.
  • Extra time and penalties count only for bets on who advances, such as reaching the next round or winning the tournament.

5. Baseball

  • Markets are graded on the score after 9 innings, or 8½ if the home side already leads. Extra innings don’t count unless a market says otherwise.
  • A point-race selection is void if the inning ends before the stated target is reached.
  • With the teams level after 9 innings, “When will the match be decided” settles as “extra innings” and “Will there be overtime” as “yes”, even if no extra innings are played.
  • If an abandoned game isn’t finished the same day, markets without a result are void.
  • Markets left open on a materially wrong score or status may be voided.

6. Basketball

  • Only regulation play counts for grading, unless the market sets out an exception.
  • Affected bets can be voided if the clock is more than 2 minutes out. A venue change voids tickets only if the home team is no longer playing at its own designated venue.
  • If extra time is played on a tied score only to decide who qualifies, markets use the regulation-time result.
  • A point-race selection is void if the game ends before the stated total.
  • “Will there be overtime” settles as “yes” whenever regulation ends level, whether or not overtime is played.
  • Bets taken while a materially wrong score was displayed may be voided.

7. Beach Volleyball

  • Point-race markets for a set are void if the set ends before the target point.
  • If the match isn’t completed or a player retires, undecided markets are void. Golden sets never count for settlement.
  • Official point penalties apply only to markets not yet decided.
  • Wagers placed while a materially incorrect score was showing may be voided.

8. Biathlon

  • A head-to-head bet on shooting accuracy stands only if both named athletes start.

9. Bowls

  • When a set ends short of the target point, its point-race markets are void.
  • Any open market is void if a player retires or leaves.
  • A bet may be voided if a player or team was mislabelled or the score was materially off.

10. Boxing

  • If a fighter is replaced, every bet on the bout is void at odds of 1, so the stake is returned.
  • Bets on a fight stopped between rounds, through disqualification or retirement, settle as at the end of the last completed round.
  • The fight starts at the first bell. A “win” includes a decision, KO, TKO, or the opponent retiring or being disqualified. “Draw” also covers a technical draw.
  • Bets settle on the official announcement.

11. Chess

  • All bets on a postponed match are void at odds of 1. If a match is interrupted, bets are void unless their outcome was already mathematically certain, in which case they settle on that outcome.

12. Cricket

Cricket has several groups of markets. The rules below cover match results, overs and partnerships, player markets, and weather and suspensions, with separate notes for limited-overs and First Class cricket where needed.

Match outcome markets

  • Match Betting, Double Chance, Draw No Bet and Tied Match settle on the official result. With no result, all four are void.
  • A tie settles as a dead heat unless the competition rules find a winner, for example by bowl-off or Super Over, in which case that official outcome is used. In First Class cricket, bowling out the side batting last with the scores level is a tie. It settles as a dead heat and “draw” selections lose.
  • Bets on a cancelled match are void unless it is replayed or restarted within 36 hours of the original start time.
  • If no toss takes place, Toss Winner and Toss/Win Double bets are void.

Markets on overs, partnerships and milestones

  • Runs in First Over, Runs/Wickets in Groups of Overs, Match/Team Fours, Sixes, Extras, Run Outs and Maximum Over all depend on overs, so those overs must be bowled. In limited-overs cricket these markets are void if under 80% of the innings’ scheduled overs are bowled, unless the outcome was already decided. In a drawn First Class match, the equivalent match markets are void if fewer than 200 overs were bowled, again unless the outcome was already decided.
  • In The Hundred, an over is 5 legal deliveries, giving 20 “overs” an innings. All other over-based conditions still apply.
  • A bet on a specific delivery counts every run from it, extras included. Illegal deliveries keep their place in the count, but runs off a free hit after a no-ball are excluded.
  • Runs in First Partnership is the total scored before the first wicket falls. If the innings ends first because the overs run out, the target is reached or the side declares, that total stands. Retiring hurt does not end the partnership.
  • Method of First Dismissal is void if the named wicket never falls or the first batsman out is “retired out”. Retiring hurt is not the first wicket, and caught-and-bowled counts as “caught”.
  • In First Class cricket, these overs and partnership markets cover each team’s first innings only.

Markets on player and team performance

  • Top Batsman, Top Bowler and Man of the Match are graded on official statistics and on whoever is officially given the title.
  • A batsman timed out or “retired out” counts as out on the previous ball. “Retired hurt” is not a dismissal.
  • A concussion substitute counts as a separate player, and the player replaced keeps the statistics already recorded.
  • Penalty runs awarded after an innings has ended are left out of player and team markets for that innings.

Weather, stoppages and data errors

  • If a match is abandoned, markets without a result are void unless the competition rules name an official winner.
  • Markets left open on a wrong score or toss result, or with a mislabelled player or team, may be voided where the error materially affected the prices.

13. Cycling

  • Only the official classification at the podium counts for settlement. Later changes are ignored.
  • If a stage or race is stopped early, affected bets are void at odds of 1, except outcomes already decided before the stoppage.
  • In a dead heat, the winning odds are divided equally among the tied competitors.

14. Darts

  • If the match isn’t finished, every market still without a result is void.
  • Bets may be voided if the score was materially wrong or the wrong player was named.
  • For checkout-colour markets, a bullseye counts as red.

15. Floorball

  • Results are graded on regulation time (60 minutes in three 20-minute periods) unless a market states an exception.
  • Extra time and shoot-outs count only for markets on who advances.
  • Bets on a game stand once the game has been completed.

16. Formula 1

  • If a driver withdraws before qualifying, related bets are void at odds of 1. A driver who starts a qualifying session has taken part, and bets on them stand.

17. Futsal

  • Regulation time is all that counts, apart from halftime, first-half, overtime and shoot-out markets.
  • If a postponed match resumes within 48 hours, bets settle on its final result. Otherwise they are void.
  • We may void markets left open after a goal, card or penalty had already happened, or while a red card was missing or wrong, the clock was more than 2 minutes out, the score was wrong or teams were mislabelled.

18. Golf

  • Results follow the tournament’s official published standings.
  • A head-to-head bet needs both golfers to hit at least one ball in that round. If neither completes every round, the higher-placed one wins.
  • If a shortened tournament has an official result, that result is used however many rounds were completed.
  • Bets placed after a day’s play ends are void if no more play counts toward the tournament score. A play-off does not count as further play here.

19. Handball

  • Point-race markets cover the full match including overtime. They are void if the match ends before the target or is decided by a 7-metre shoot-out.
  • Other markets use regulation time unless an exception is stated.
  • Affected bets may be voided if the clock was more than 3 minutes out or betting stayed open on a materially wrong score.

20. Horse Racing

Types of bet

  • Win: pays out only if the horse finishes 1st.
  • Place: pays out if the horse finishes in the top three.
  • Tote Win/Place: settled at the official tote dividend, with the total pool staked shared among the winning tickets.
  • Quinella: pick the horses that finish 1st and 2nd, in either order.
  • Exacta: pick the 1st and 2nd horses in the correct order.
  • Trifecta: pick the first three finishers in the correct order.
  • First 4: pick the first four home in the correct order.
  • Odd vs Even: settled on whether the winner’s saddlecloth number is odd or even.

The official race result decides dead heats, and every bet settles on the officially declared winner.

Scratched runners

  • When a runner is scratched, bets on it are void and stakes are returned.
  • A smaller field may mean revised odds on the remaining runners and a lower payout.
  • Before the race starts, look at the confirmed field.

21. Ice Hockey

  • Only regulation time counts, apart from period, overtime and penalty-shootout markets.
  • After a shoot-out win, one goal is added to the winner’s score and to the match total in every affected market.
  • Markets left open after a goal or penalty had already happened, with the clock more than 2 minutes out, or with a wrong score may be voided for the affected period.

22. MMA

  • Bets are graded on the official announcement made after the fight.
  • A disqualification handed down later does not change a result already settled.
  • If the fight is a draw, the bet is void and the stake returned, unless the market says otherwise.

23. Motorsport

  • The official classification decides grading. Where winners tie, the winning odds are shared.
  • In a head-to-head where neither finishes, the competitor with the higher score wins. The bet is void if either driver completes the warm-up lap but then doesn’t start the race.
  • Qualifying bets settle on the final grid straight after qualifying, including time penalties from the session. Later grid changes are ignored.

24. Rugby Sevens

  • Apart from halftime, first-half, overtime and shoot-out markets, bets cover regulation time: 14 or 20 minutes depending on the competition, with added time in and extra time or sudden death out.
  • We may void markets left open after a score or red card had already happened, or while a red card was missing or wrong, the clock was more than 1 minute out, or teams were mislabelled.

25. Rugby Union and League

  • Bets cover regulation time, the scheduled 80 minutes, except in overtime, halftime, first-half and shoot-out markets. Added time counts; extra time and sudden death don’t.
  • Markets may be voided if they stayed open after a score or card had already happened, or while a card was missing or wrong, the clock was over 2 minutes out, or teams were mislabelled.

26. Snooker

  • If a player withdraws or is disqualified, all open markets are void.
  • Anything already decided before a re-rack stays as it is.
  • Potted-colour markets ignore fouls and free balls.
  • If a frame or match is left unfinished, related markets without a result are void.
  • We may void a bet if the player or team was misnamed or the score was materially inaccurate.

27. Soccer

Length of the match and extra time

  • Match markets settle on the score after the scheduled 90 minutes plus stoppage time. Extra time, shoot-outs and golden goal are excluded unless a market specifies an exception. Friendlies settle on the final score, whatever the time played.
  • Bets stand when total statutory time is anywhere from 45 to 120 minutes. Below 45 or above 120, the match is void. Where statutory time is not 90 minutes, these rules scale in proportion.
  • Other markets follow the abandoned-match rule below. If a match isn’t completed, markets already decided, such as first goalscorer or half-time result, are paid.

Scoring, cards and event timing

  • Penalties or corners that are never taken don’t count in any market. Own goals are also excluded from goalscorer markets.
  • A goal by an unlisted player doesn’t affect bets on listed players. Anyone on the pitch from kick-off, or brought on as a substitute, is a runner.
  • Goalscorer markets settle on official broadcast and statistics-provider data, unless it can be shown to be wrong.
  • Time-interval markets for goals, corners, cards, offsides and penalties are timed by the event itself, not an earlier infringement: the ball crossing the line, the corner being taken, the card being shown, or the referee’s decision, including VAR review.
  • A yellow card counts as 1 and a red or second yellow as 2, with no extra count for the yellow that led to it. In card-point markets a yellow is 10 points and a red or second yellow 25, capped at 35 per player. Post-match cards and cards to non-playing staff don’t count. All evidence from the regulation 90 minutes is used.

Fixture status and score markets

  • If a fixture is unplayed or abandoned, affected bets stand only when it is finished within 48 hours of the original kick-off.
  • Markets left open while a red card was missing or wrong, the clock was more than 5 minutes out, the score was wrong or teams were mislabelled may be voided for the affected period.
  • “Correct Score from the current score” counts only the scoring from that point on. Plain Correct Score uses the final regulation-time score from kick-off.
  • Next Goal Scoring Type is settled strictly. Penalty goals must go in directly, so rebounds don’t count. A header needs the final touch from the head, and any other body part makes it a “shot”. Free-kick and corner goals must be direct, though deflections still count for the credited taker.
  • Markets whose name includes extra time or penalties, such as To Qualify or To Lift the Trophy, are settled on the outcome after extra time and any shoot-out. In all other cases the standard full-time result applies. Draw selections always follow the official final result. In Early Payout markets (1-up, 2-up, 3-up), Home or Away wins once that side reaches the required lead at any point in regulation time, whatever the final result.

28. Speedway

  • Bets on an incomplete meeting can stand if the organisers confirm an official result.
  • If a cancelled race is moved to another date, existing bets are void, including totals and handicaps.
  • Individual Driving Winner markets need every listed rider to race. Head-to-head bets need the rider to start at least three rides.
  • Joker and bonus points don’t count. Over/under points bets are void if a rider completes fewer than three races. Standard scoring applies: 3 points for a win, 2 for second, 1 for third.
  • Grand Prix totals use only the points from the 20 main-round rides, not the semi-finals or final.
  • Head-to-head bets are settled on the points each rider scores in the meeting. If both riders finish on the same points, the one with more race wins is placed higher. If they are still level, the bet settles at odds of 1. Grand Prix head-to-head bets use the same tiebreaker and odds-of-1 fallback. Otherwise they settle on official GP placing, or on total event points if neither rider reaches the final. Riders level on points are ranked by most first-place finishes.

29. Squash

  • Point-race markets on a set are void if it ends before the target point.
  • Undecided markets are void if a player withdraws, retires or is disqualified.
  • Official point penalties only affect markets not yet decided.
  • A bet may be voided if a player or team was wrongly labelled or the score was materially wrong.

30. Swimming

  • Bets on a race are graded on the official result published after it.
  • A swimmer disqualified for a false start still counts as having taken part, so bets stand. Later disqualifications or amendments have no effect on settlement.

31. Table Tennis

  • When a set finishes short of the target point, its point-race markets are void.
  • Undecided markets are void if a player withdraws or the match is never finished.
  • Point penalties from officials apply only to markets still waiting on a result.
  • A wrongly labelled player or team, or a score that is materially off, may lead to the bet being voided.

32. Tennis

  • If a player retires or is disqualified, undecided markets are void. A walkover voids every market.
  • Bets stand through changes to the schedule or match day, the venue, indoor or outdoor play, or coverage.
  • Set Winner and Set-Game Handicap are void if that set isn’t completed. Match Result, Game Handicap, Correct Set Score, Set Handicap, Set Correct Score and Double Result are void if the match isn’t completed.
  • On a stoppage, Player Total Games, Total Sets, Total Games and Set Total are void only if the stated total hasn’t already been passed.
  • Weather and similar interruptions leave markets unsettled until play resumes.
  • Umpire penalty points count in grading and don’t invalidate the bets they affect.
  • Game handicaps and totals use the games actually played. A 6-2, 3-6, 6-4 score gives 15 games to 12 for handicaps and 27 games for totals.
  • A match tie-break counts as the deciding set, and each tie-break counts as one game.
  • Bets may be voided if the score was materially wrong or a player was misidentified.

33. Volleyball

  • If a set ends before the target point is reached, the point-race markets for that set are void.
  • Golden sets are not counted at all. When a match is left unfinished, every open market is void.
  • Official point penalties apply only to markets that are still undecided.
  • Bets can be voided if the score shown was materially inaccurate.

34. Water Polo

  • Apart from progression bets, wagers cover regulation playing time unless a market names an exception.
  • If a match is halted before it is completed, every bet on it is void at odds of 1.

35. Winter Sports

The sports grouped here are Skeleton, Ski Jumping, Snowboarding, Bobsleigh, Cross-Country Skiing, Freestyle Skiing, Alpine Skiing, Luge, Nordic Combined and Skating.

  • If the jury shortens a Ski Jumping competition, bets stand once the organiser confirms a result. Head-to-head bets need both athletes to qualify and compete, and are void if only one qualifies. One completed jump after qualifying is enough for a result.
  • If a Nordic Combined event is changed, affected bets are void at odds of 1. Head-to-heads need both athletes to start both disciplines and at least one to complete both. Single-discipline bets need both to start and at least one to finish (or, in the jumping, to post a passing score).
  • Slalom and Giant Slalom head-to-heads need both runs completed in full, with at least one skier finishing both, or the bet is void at odds of 1. In Super-G, both skiers must leave the start gate, and the bet is void if one of them doesn’t finish.

36. Esports

The reference material behind this guide covers Call of Duty, Counter-Strike, Dota 2, King of Glory, League of Legends, Rainbow Six and Valorant. Match markets use the series result, while map markets look only at the map they name. Completion and format conditions are applied to each market separately.

Match winner, map handicap and total maps

A match-winner bet needs the series to be completed, and a forfeit before the first map is finished can void it. A map handicap adjusts the maps won on paper: -1.5, for example, needs a win by at least two maps, such as 3–1 in a Bo5 or 2–0 in a Bo3. A format change or unfinished scheduled play can void map-handicap and total-map markets.

In Dota 2 and League of Legends, three-way result and double-chance markets exist only for Best of 2, where 1–1 is the draw. Another format or a missing scheduled map voids them. In the source framework, King of Glory has no such three-way market.

Map, round and player stat markets

A map-winner bet needs the named map to be played to the end. Round totals, odd/even round counts, team-round totals and round handicaps follow the scope the market states, including overtime where specified. Whole-match markets need a completed match, and single-map markets need a completed map.

Race-to-rounds bets need the named target to be reached; the source’s examples are races to 5, 10 or 15 rounds. A market on who wins a specific round is void if that round never happens. Frag and kill markets need the relevant map or match to finish and usable official statistics, and odd/even frags have the same data requirement. Team-kill totals in Dota 2 and League of Legends follow the match or map scope given.

A combined result-and-total bet needs both the chosen winner and the stated over/under line decided on the same named map. If either part is unsettled, the whole bet is void.

Team to win at least one map

When a qualifying match is complete, “Yes” wins if the named team took one or more maps, and “No” wins if it took none. The reference still applies completion and forfeit conditions even if an early map result is known, so an unfinished series should not be assumed to settle a whole-match selection.

Cancelled and partly played matches

Under the reference framework, affected bets are void if a cancelled or postponed match isn’t played within 48 hours, a team forfeits before play starts, the format changes after the bet in a way that affects the market, or technical problems stop the match being completed. When only some maps finish, bets on completed maps may stand and bets on unplayed or unfinished maps are void. Whole-match bets still have to meet their own completion rules.

37. Gaelic Football and Hurling

  • Grading uses the score when regulation ends. That is 70 minutes in two 35-minute halves or 60 minutes in two 30-minute halves, depending on the competition.
  • Bets stand only if the match is completed, except markets already decided before play stopped.
  • A goal (into the net under the crossbar) is worth 3 points and a point (over the crossbar) is worth 1. For example, 0-12 (no goals, 12 points) against 2-5 (2 goals and 5 points, 6+5 = 11) makes 12-11, and the first team wins.

Limits of this guide

  • This summary is still a working draft under review. It hasn’t been checked against PlaysGrand’s live operating rules, licence conditions or bet-slip terms, and must not be published or relied on until PlaysGrand has verified every rule above.
  • Use the result and timing set by the rule for that sport and market. Some markets take a classification at a fixed point and ignore later changes, so don’t swap in a later official amendment without checking that rule.
  • A market may carry extra conditions on the bet slip or in its description when the bet is placed. Those terms override the general rules summarised here.
  • Where a pricing or data error affects a bet, PlaysGrand may correct it, void it or grade it again, in line with the principles above.
  • Access to services, the markets on offer and legal eligibility vary by region and are still to be confirmed. This guide doesn’t guarantee that a market or sport is available in your jurisdiction.